Technology systems in today’s classrooms are optimized for faculty presentation. Students often have little or no opportunity to interact with digital content that is used to anchor in-class discussions.
ClassSpot addresses the limitations of traditional classroom systems to create a “2.0” classroom experience. ClassSpot’s software infrastructure supports a wide array of learning space design possibilities. It weaves together the different components of a technology-enabled classroom — displays, interactive whiteboards, mobile computers, etc. — to deliver a simple, unified user experience for both faculty and students.
With ClassSpot, students, not just faculty, can easily send content to any public display in the classroom. Once a student moves files or webcontent to the screen, any student (or faculty) in the class can control playback or navigate further.
ClassSpot lets students manipulate digital items on any public screens in the classroom. Faculty can direct students to jointly develop simulations, translate passages, edit documents, or work with any standard computer application to contribute, all without students getting up from their seats.
Faculty can leverage students’ WiFi access to enrich the class experience. When an in-class discussion turns in a new direction, students can actively search online to find relevant information and then, with ClassSpot, share relevant information not included in the prepared slides.
ClassSpot allows anyone in the room to write on a standard whiteboard and capture the content to the master Archive when a 3rd party whiteboard capture system is installed.
ClassSpot automatically captures the informal content — websites, whiteboard drawings, comments, files, etc. — that is discovered and shared during the class. It then makes the resulting archive easy to re-use, both during class and outside the classroom.